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Challenge promode arena
Challenge promode arena





challenge promode arena

Specifies the percentage of accepting clients needed for a vote to pass. Maximum # of votes allowed during a map for a non-referee. Votingĭetermines if client voting is available on a server.Ġ : Disables all client voting on the server.ġ : Allows clients to vote on server settings. There is still a single "true" captain.Ġ : Places connecting players in spectator mode once they have fully connected to the game.ġ : Automatically places a player on the team with the lowest number of players (or score if equal player counts) after fully connecting to the game.Ġ : Allows players to join any team, regardless of player counts.ġ : Forces players to join the team that has fewer players and if equal, then the team with the lower score. TeamplayĠ : Traditional captaincy assignments (1 per team).ġ : All players on a team have the ability to invite spectators or to call a time-out. Same as match_WinDelayDA but for Clan Arena games. If you rail someone but then their rocket takes you out, the round is ruled a draw. It stops them screwing up TDM games and forcing draws in DA.Ĭontrols how long after the kill a winner is actually declared so. Players who /kill more than this many times will be auto-banned. This can also be used to get a match going on an otherwise long "warmup" period. Specifies the percentage of in-game players who must be "ready" to start a match. Match-Related ParametersĮnables/disables spectator chat being displayed to active players in the game when a match is in progress. Anything truly important will be written to the admin log instead, which is a separate file. It's worth pointing out that log files can get very large, and for public servers there's really not much point in using them. Specifies the name of the file to save all in-game information.

challenge promode arena

Specifies how long a player can idle before being kicked from the server.

challenge promode arena

Challenge promode arena password#

Sets the password for in-game "referee" (admin) access. Some maps aren't truly symmetric, have sloppily placed mid items, etc.Įxample: team classification of quad, haste and mh on cpmctf2 in CTF Radius

  • server_timersNeutralZone (default: 16).
  • Restrict the server to a subset of supported game types.Įxample: server_chatfloodprotect 2 means you can talk every 500 ms.Įnables/disables game type overrides on map loads.įor more details, read the cfg-maps/mapmodes.txt in your CPMA directory. Specifies maximum client cl_timenudge setting.Ġ : No upper limit on client cl_timenudge.Ĥ : Add server name to demo/screenshot filenames.Ĩ : Add server time when game starts to filenames. Specifies minimum client cl_timenudge setting.Ġ : No lower limit on client cl_timenudge. Regardless, this really should never be set to 0 except when on LAN: the difference is just staggering.Ġ : Waste huge amounts of bandwidth for no good reason. Regrettably, this also makes you unable to see players through portals, thanks to a bug in the Q3 engine. The message is terminated when the first empty line ( "") is encountered.įorce the optimiseBW algorithm on for all clients, which greatly reduces the amount of unnecessary data sent out. This file will override any server_motdX variable setting (defined below).Įach var is used to display a line in the MOTD. Specifies maximum client cl_maxpackets setting.Ġ : No upper limit on client cl_maxpacketsĭefines an external file from which to read MOTD message to display to a client. Specifies minimum client cl_maxpackets setting.Ġ : No lower limit on client cl_maxpackets Sets the level (speed and strategic depth) of gameplay to use.ĬPM : Challenge ProMode II (Modern CPM, 2004+)

    challenge promode arena

    How long before idle servers reset to default mode and map. Specify the game type to start the server with. Quake3 +set dedicated 2 +set fs_game cpma +set vm_game 2 +exec General CPMA Options Recommended dedicated server command-line:







    Challenge promode arena